I finally resorted to just using Minecraft’s internal shaders, which doesn’t have the cool shadows and reflective effects, but adds dynamic lighting. Unfortunately most shaders are poorly optimized, which you’ve found out. I've really tried to do my due diligence and solve the problem myself, but after a couple of hours I am not really getting any results! I've seen a few Youtube videos regarding shaders with modpacks and they show the game running so well, with setting MUCH higher than mine (4x shadow res etc) so I just know there has to be something I am doing wrong or have not done yet. I've tried tinkering with windowed/fullscreen, multi-core/openGL, fast math, etc but with mixed results. Perhaps a specific combination of game settings or another file/version of Optifine would do? It looks like my current version is much more shader friendly than the previous one so I haven't tested the previous version yet. I also have Java 64 bit installed and the latest GPU drivers. My PC is composed of an i7 4790k 4.7ghz, 1080ti, and 16gigs of 1600mhz RAM, all on Windows 8.1. I am trying to play "The 1.710 Modpack" from the Technic platform and I have installed Optifine 1.7.10_HD_U_E7, the 128x Sphax texture pack, and Chocapic13 shaders (although I apparently do not need the "shaders mod" to run them, as the client crashes instantly when I try to use it even after editing the "optionsshaders" file to set the specular and normal map's to "false"). I would honestly be fine with 30+ fps, anything less than 30 is too sluggish for me. I've gotten it working but the performance is just horrible, 15-30 fps. I recently started playing again after being stopping fora few years and I just HAVE to have shaders one of the Technic packs. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.
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